Search results for "simulation game"

showing 6 items of 6 documents

Technological, Organisational and Socio-Interactional Affordances in Simulation-Based Collaborative Learning

2021

Analysis of the applicability of a learning technology requires an evaluation of how the affordances of the learning environment respond to users’ needs. We examine affordances in a simulation-based collaborative learning environment from the learners’ viewpoint. Our analysis focuses on three types of affordances: technological, organisational and socio-interactional. The findings show how teams of learners employ the different types of affordances in their collaborative tasks. In addition, our analysis illustrates the interdependent and interlinked nature of the affordances. We offer an analytical understanding of the dynamics among different kinds of affordances and show how they can be a…

Computer based learningkoulutusteknologiaComputer scienceProcess (engineering)media_common.quotation_subjectLearning environmentcollaborative learningaffordancessimulaatiopelitCollaborative learningInterdependencesimulation gamesDynamics (music)Human–computer interactiontietokoneavusteinen oppiminenyhteisöllinen oppiminenAffordancecomputer-based learningSimulation basedmedia_common
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Virtual Enterprise Simulation Game as an Environment for Collaborative Creativity and Learning

2021

AbstractWhen employees become accustomed to everyday working habits it can prevent them from generating creative ideas. This familiarity takes the forms of mainly collaborating with familiar colleagues, playing roles that develop over years, and solving encountered problems with proven strategies. This chapter considers how a virtual enterprise simulation game (RealGame) can potentially foster digital creativity and collaborative learning. The game simulates a situation where team members take responsibility for managing a virtual manufacturing company and its supply chain. Theoretically, we consider RealGame a facilitating environment for people to collaborate by offering a safe environmen…

Knowledge managementComputer scienceTheory of Formsmedia_common.quotation_subjectSupply chainenterpriseManufacturingluovuussimulation gamesimulointiyhteisöllinen oppiminenbusinessEmpirical evidencecreativitymedia_commonEncountered problemslearningbusiness.industryEnterprise simulationCollaborative learningsimulationyrittäjyysCreativitycollaborationoppimispelithyötypelitliiketoimintagameongelmanratkaisubusiness
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Hunter-GatHerer Game: uno strumento simulativo dei comportamenti di caccia/raccolta nel mondo paleolitico

2013

In this paper we present the Hunter-Gatherer Game, a computer simulation of an environment where the individual and group survival depends on the ability to capture a prey or to find edible vegetables. The instrument is based on the Darwinian Hunter-Gatherer Theory stating that, during the Palaeolithic age, natural selection designed different gender preferences for foraging strategies (hunting in men and gathering in women), which are still sculpted in our modern brains. At present we are using the Hunter-Gatherer Game in order to experimentally test the above-mentioned theory, even though it also encompasses a number of potential applications.

Settore M-PSI/01 - Psicologia GeneraleHunter-Gatherer TheorySettore INF/01 - InformaticaTeoria del Cacciatore-Raccoglitore Psicologia evoluzionistica giochi simulativiSimulation GamesEvolutionary Psychology
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Learning teamwork through a computer game: for the sake of performance or collaborative learning?

2021

AbstractOur study examined using a computer-based learning game as a tool to facilitate teaching and learning teamwork skills. The game was applied to an undergraduate level human resource management course at a business school in Finland. We focused on students’ experiences and key learning outcomes of collaborative learning of teamwork skills through the game, and our analysis highlighted two key features of learning outcomes. First, the computer-based learning game promoted students’ self-reflection and evaluation of their individual team roles. Second, although the game taught students the importance of continuous information sharing in teamwork, their evaluation of team outcomes was pe…

leadershipjohtaminenoppiminenTeam Role Inventoriesmedia_common.quotation_subjectcollaborative learningoppimistuloksettiimitEducationpelitosallistaminen0502 economics and businessComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationsimulointiyhteisöllinen oppiminentietokonepelitmedia_commonitsearviointiTeamworkInformation sharing05 social sciencesComputingMilieux_PERSONALCOMPUTINGEducational technology050301 educationSign (semiotics)Collaborative learningtiimityöcomputer simulation gameoppimispelitComputer gamehigher educationteamwork skillsHuman resource managementkorkea-asteen koulutusPsychology0503 educationreflektio050203 business & managementEducational Technology Research and Development
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Ambient Play : Larissa Hjorth & Ingrid Richardson. Ambient Play. Cambridge, Massachusetts: The MIT Press, 2020.

2021

learningpelaaminensimulation gameskirja-arvostelutbusiness knowledgeworkli-fe skillsdigitaaliset pelitdigital workmobiilipelit
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Valmiuksia tulevaisuuden työelämään simulaatiopelioppimisen kautta

2021

Tänä päivänä työtä tehdään yhä useammin hajautetuissa di-gitaalisissa ympäristöissä, joissa yhteisöllisten digitaalistenja 21. vuosisadan taitojen merkitys korostuu. Myös liike-toimintaosaamista tarvitaan tänä päivänä laajalti eri aloilla.Dynaamisten ja monitahoisten ilmiöiden oppiminen tapah-tuu parhaiten aidon kaltaisissa oppimisympäristöissä, kutensimulaatiopeliympäristöissä. Tutkimusaineistomme koostuusimulaatiopeliympäristössä toteutetun korkeakoulukurssinopiskelijoiden reflektiivisistä esseistä. Tutkimuksen tulostenperusteella voidaan esittää, että tapauksemme kaltaisen si-mulaatiopeleillä voidaan tukea monipuolisesti työelämäval-miuksien kehittymistä Work is increasingly being conduc…

oppimisympäristölearningoppiminendigitaalinen työworkli-fe skillssimulaatiopelitbusiness intelligencetietämyksenhallintadigital worksimulation gamesosaaminenbusiness knowledgeliiketoimintasimulointityöelämävalmiudet
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